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Sidenmark, Ludwig; Mardanbegi, Diako; Gomez, Argenis Ramirez; Clarke, Christopher; Gellersen, Hans
BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement Inproceedings
In: ACM Symposium on Eye Tracking Research and Applications, Association for Computing Machinery, Stuttgart, Germany, 2020, ISBN: 9781450371339.
Abstract | Links | BibTeX | Tags: Eye tracking, Eye-head coordination, gaze interaction, Gaze interaction in 3D (VR/AR/MR & real world), Gaze-supported multimodal interaction, Refinement, Virtual reality
@inproceedings{3379155.3391312,
title = {BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement},
author = {Ludwig Sidenmark and Diako Mardanbegi and Argenis Ramirez Gomez and Christopher Clarke and Hans Gellersen},
url = {https://doi.org/10.1145/3379155.3391312},
doi = {10.1145/3379155.3391312},
isbn = {9781450371339},
year = {2020},
date = {2020-01-01},
booktitle = {ACM Symposium on Eye Tracking Research and Applications},
publisher = {Association for Computing Machinery},
address = {Stuttgart, Germany},
series = {ETRA '20 Full Papers},
abstract = {Eye gaze is a fast and ergonomic modality for pointing but limited in precision and accuracy. In this work, we introduce BimodalGaze, a novel technique for seamless head-based refinement of a gaze cursor. The technique leverages eye-head coordination insights to separate natural from gestural head movement. This allows users to quickly shift their gaze to targets over larger fields of view with naturally combined eye-head movement, and to refine the cursor position with gestural head movement. In contrast to an existing baseline, head refinement is invoked automatically, and only if a target is not already acquired by the initial gaze shift. Study results show that users reliably achieve fine-grained target selection, but we observed a higher rate of initial selection errors affecting overall performance. An in-depth analysis of user performance provides insight into the classification of natural versus gestural head movement, for improvement of BimodalGaze and other potential applications.},
keywords = {Eye tracking, Eye-head coordination, gaze interaction, Gaze interaction in 3D (VR/AR/MR & real world), Gaze-supported multimodal interaction, Refinement, Virtual reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Eye gaze is a fast and ergonomic modality for pointing but limited in precision and accuracy. In this work, we introduce BimodalGaze, a novel technique for seamless head-based refinement of a gaze cursor. The technique leverages eye-head coordination insights to separate natural from gestural head movement. This allows users to quickly shift their gaze to targets over larger fields of view with naturally combined eye-head movement, and to refine the cursor position with gestural head movement. In contrast to an existing baseline, head refinement is invoked automatically, and only if a target is not already acquired by the initial gaze shift. Study results show that users reliably achieve fine-grained target selection, but we observed a higher rate of initial selection errors affecting overall performance. An in-depth analysis of user performance provides insight into the classification of natural versus gestural head movement, for improvement of BimodalGaze and other potential applications.