1.
Gaze-based kinaesthetic interaction for virtual reality Journal Article
In: Interacting with Computers, vol. 32, no. 1, pp. 17–32, 2020.
2.
Gaze augmented hand-based kinesthetic interaction: What you see is what you feel Journal Article
In: IEEE transactions on haptics, vol. 12, no. 2, pp. 114–127, 2019.