Publications Related to Gaze-Based Interaction

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26 entries « 1 of 2 »
1.

Li, Zhenxing; Akkil, Deepak; Raisamo, Roope

Gaze-based kinaesthetic interaction for virtual reality Journal Article

In: Interacting with Computers, vol. 32, no. 1, pp. 17–32, 2020.

BibTeX | Tags: Gaze interaction in 3D (VR/AR/MR & real world), Gaze-supported multimodal interaction, Haptics

2.

Sidenmark, Ludwig; Mardanbegi, Diako; Gomez, Argenis Ramirez; Clarke, Christopher; Gellersen, Hans

BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement Inproceedings

In: ACM Symposium on Eye Tracking Research and Applications, Association for Computing Machinery, Stuttgart, Germany, 2020, ISBN: 9781450371339.

Abstract | Links | BibTeX | Tags: Eye tracking, Eye-head coordination, gaze interaction, Gaze interaction in 3D (VR/AR/MR & real world), Gaze-supported multimodal interaction, Refinement, Virtual reality

3.

Araujo, Jacopo M; Zhang, Guangtao; Hansen, John Paulin Paulin; Puthusserypady, Sadasivan

Exploring eye-gaze wheelchair control Inproceedings

In: ACM Symposium on Eye Tracking Research and Applications, pp. 1–8, 2020.

BibTeX | Tags: Gaze interaction in 3D (VR/AR/MR & real world), Gaze-based assistive technologies, Gaze-controlled vehicles

4.

Mardanbegi, Diako; Pfeiffer, Thies

EyeMRTK: a toolkit for developing eye gaze interactive applications in virtual and augmented reality Inproceedings

In: ETRA '19: Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019.

BibTeX | Tags: Gaze interaction in 3D (VR/AR/MR & real world)

5.

Meißner, Martin; Pfeiffer, Jella; Pfeiffer, Thies; Oppewal, Harmen

Combining virtual reality and mobile eye tracking to provide a naturalistic experimental environment for shopper research Journal Article

In: Journal of Business Research, 2019.

BibTeX | Tags: Gaze interaction in 3D (VR/AR/MR & real world), User context estimation from eye movements

6.

Li, Zhenxing; Akkil, Deepak; Raisamo, Roope

Gaze augmented hand-based kinesthetic interaction: What you see is what you feel Journal Article

In: IEEE transactions on haptics, vol. 12, no. 2, pp. 114–127, 2019.

BibTeX | Tags: Gaze interaction in 3D (VR/AR/MR & real world), Gaze-supported multimodal interaction, Haptics

7.

Mardanbegi, Diako; Pfeuffer, Ken; Perzl, Alexander; Mayer, Benedikt; Jalaliniya, Shahram; Gellersen, Hans

EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments Conference

The 26th IEEE Conference on Virtual Reality and 3D User Interfaces, 2019.

BibTeX | Tags: Gaze interaction in 3D (VR/AR/MR & real world), Gaze-supported multimodal interaction

8.

Minakata, Katsumi; Hansen, John Paulin; MacKenzie, I Scott; Bækgaard, Per; Rajanna, Vijay

Pointing by gaze, head, and foot in a head-mounted display Inproceedings

In: Proceedings of the 11th ACM symposium on eye tracking research & applications, pp. 1–9, 2019.

BibTeX | Tags: Gaze interaction in 3D (VR/AR/MR & real world), Gaze-based assistive technologies

9.

Zhang, Guangtao; Hansen, John Paulin; Minakata, Katsumi

Hand-and gaze-control of telepresence robots Inproceedings

In: Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, pp. 1–8, 2019.

BibTeX | Tags: Gaze interaction in 3D (VR/AR/MR & real world), Gaze-based assistive technologies, Gaze-controlled vehicles

10.

Zhang, Guangtao; Hansen, John Paulin

A virtual reality simulator for training gaze control of wheeled tele-robots Inproceedings

In: 25th ACM Symposium on Virtual Reality Software and Technology, pp. 1–2, 2019.

BibTeX | Tags: Gaze interaction in 3D (VR/AR/MR & real world), Gaze-controlled robots, Gaze-controlled vehicles

11.

Blattgerste, Jonas; Renner, Patrick; Pfeiffer, Thies

Advantages of eye-gaze over head-gaze-based selection in virtual and augmented reality under varying field of views Inproceedings

In: COGAIN '18: Proceedings of the Workshop on Communication by Gaze Interaction, 2018.

BibTeX | Tags: Gaze interaction in 3D (VR/AR/MR & real world)

12.

Akkil, Deepak; Thankachan, Biju; Isokoski, Poika

I see what you see: gaze awareness in mobile video collaboration Inproceedings

In: Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, pp. 1–9, 2018.

BibTeX | Tags: Gaze interaction in 3D (VR/AR/MR & real world), Gaze interaction with mobile devices, Shared gaze

13.

Akkil, Deepak; Isokoski, Poika

Comparison of gaze and mouse pointers for video-based collaborative physical task Journal Article

In: Interacting with Computers, vol. 30, no. 6, pp. 524–542, 2018.

BibTeX | Tags: Gaze interaction in 3D (VR/AR/MR & real world), Gaze-supported multimodal interaction, Shared gaze

14.

Rajanna, Vijay; Hansen, John Paulin

Gaze typing in virtual reality: impact of keyboard design, selection method, and motion Inproceedings

In: Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, pp. 1–10, 2018.

BibTeX | Tags: Eye writing, Gaze interaction in 3D (VR/AR/MR & real world)

15.

Hansen, John Paulin; Rajanna, Vijay; MacKenzie, I Scott; Bækgaard, Per

A Fitts' law study of click and dwell interaction by gaze, head and mouse with a head-mounted display Inproceedings

In: Proceedings of the Workshop on Communication by Gaze Interaction, pp. 1–5, 2018.

BibTeX | Tags: Gaze interaction in 3D (VR/AR/MR & real world), Gaze-controlled GUIs, Usability and UX evaluation of gaze-based interfaces

16.

Elmadjian, Carlos; Shukla, Pushkar; Tula, Antonio Diaz; Morimoto, Carlos H.

3D Gaze Estimation in the Scene Volume with a Head-mounted Eye Tracker Inproceedings

In: Proceedings of the Workshop on Communication by Gaze Interaction, pp. 3:1–3:9, ACM, Warsaw, Poland, 2018, ISBN: 978-1-4503-5790-6.

Links | BibTeX | Tags: 3D dataset, calibration, gaze estimation, Gaze interaction in 3D (VR/AR/MR & real world), head-mounted eye tracking

17.

Renner, Patrick; Pfeiffer, Thies

[POSTER] Augmented Reality Assistance in the Central Field-of-View Outperforms Peripheral Displays for Order Picking: Results from a Virtual Reality Simulation Study Inproceedings

In: 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), 2017.

BibTeX | Tags: Gaze interaction in 3D (VR/AR/MR & real world), Gaze-based assistive technologies

18.

Renner, Patrick; Pfeiffer, Thies

Attention guiding techniques using peripheral vision and eye tracking for feedback in augmented-reality-based assistance systems Inproceedings

In: 2017 IEEE Symposium on 3D User Interfaces (3DUI), 2017.

BibTeX | Tags: Gaze interaction in 3D (VR/AR/MR & real world), Gaze-based assistive technologies

19.

Pfeuffer, Ken; Mayer, Benedikt; Mardanbegi, Diako; Gellersen, Hans

Gaze + Pinch Interaction in Virtual Reality Inproceedings

In: Proceedings of the 5th Symposium on Spatial User Interaction, pp. 99–108, ACM, Brighton, United Kingdom, 2017, ISBN: 978-1-4503-5486-8.

Links | BibTeX | Tags: Eye tracking, freehand gesture, gaze, Gaze interaction in 3D (VR/AR/MR & real world), Gaze-supported multimodal interaction, interaction technique, menu, multimodal interface, pinch, Virtual reality

20.

Pfeiffer, Thies; Memili, Cem

Model-based real-time visualization of realistic three-dimensional heat maps for mobile eye tracking and eye tracking in virtual reality Inproceedings

In: ETRA '16: Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications, 2016.

BibTeX | Tags: Gaze interaction in 3D (VR/AR/MR & real world), User context estimation from eye movements

26 entries « 1 of 2 »