Playing Music with the Eyes through an Isomorphic Interface Inproceedings
In: Proceedings of the Workshop on Communication by Gaze Interaction, Association for Computing Machinery, Warsaw, Poland, 2018, ISBN: 9781450357906.
A Multi-Sensory Approach to Cultural Heritage: The Battle of Pavia Exhibition Inproceedings
In: Proceedings of Florence Heri-Tech 2018, 2018.
Towards efficient human–machine collaboration: effects of gaze-driven feedback and engagement on performance Journal Article
In: Cognitive Research: Principles and Implications, 2018.
Predictive minds in Ouija board sessions Journal Article
In: Phenomenology and the Cognitive Sciences, 2018.
Quantifying the interplay of gaze and gesture in deixis using an experimental-simulative approach Incollection
In: Eye-tracking in Interaction: Studies on the role of eye gaze in dialogue, John Benjamins Publishing Company, 2018.
Advantages of eye-gaze over head-gaze-based selection in virtual and augmented reality under varying field of views Inproceedings
In: COGAIN '18: Proceedings of the Workshop on Communication by Gaze Interaction, 2018.
I see what you see: gaze awareness in mobile video collaboration Inproceedings
In: Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, pp. 1–9, 2018.
Comparison of gaze and mouse pointers for video-based collaborative physical task Journal Article
In: Interacting with Computers, vol. 30, no. 6, pp. 524–542, 2018.
The expectation based eye-brain-computer interface: an attempt of online test Inproceedings
In: Proceedings of the 2017 ACM Workshop on An Application-oriented Approach to BCI out of the laboratory, pp. 39–42, 2017.
THE ASSISTIVE EYE: AN INCLUSIVE DESIGN APPROACH Inproceedings
In: Contemporary Ergonomics 2008: Proceedings of the International Conference on Contemporary Ergonomics (CE2008), 1-3 April 2008, Nottingham, UK, pp. 285, CRC Press 2017.
Visualizing the reading activity of people learning to read Journal Article
In: Journal of Eye Movement Research, vol. 10, no. 5, 2017.
[POSTER] Augmented Reality Assistance in the Central Field-of-View Outperforms Peripheral Displays for Order Picking: Results from a Virtual Reality Simulation Study Inproceedings
In: 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), 2017.
Attention guiding techniques using peripheral vision and eye tracking for feedback in augmented-reality-based assistance systems Inproceedings
In: 2017 IEEE Symposium on 3D User Interfaces (3DUI), 2017.
Look together: using gaze for assisting co-located collaborative search Journal Article
In: Personal and Ubiquitous Computing, vol. 21, no. 1, pp. 173–186, 2017.
Gaze + Pinch Interaction in Virtual Reality Inproceedings
In: Proceedings of the 5th Symposium on Spatial User Interaction, pp. 99–108, ACM, Brighton, United Kingdom, 2017, ISBN: 978-1-4503-5486-8.
Gaze-and-brain-controlled interfaces for human-computer and human-robot interaction Journal Article
In: Psychology in Russia, vol. 10, no. 3, pp. 120–137, 2017.
Wrist-worn pervasive gaze interaction Inproceedings
In: Proceedings of the ninth biennial ACM symposium on eye tracking research & applications, pp. 57–64, 2016.
Compensation of head movements in the data registered with a headset eye tracker using the EVM* software package Journal Article
In: Pol J Aviat Med Bioeng Psychol, vol. 22, pp. 21–29, 2016.
Eye Tracking for Cultural Heritage: A Gaze-Controlled System for Handless Interaction with Artworks Inproceedings
In: Proceedings of the 17th International Conference on Computer Systems and Technologies 2016, pp. 307–314, Association for Computing Machinery, Palermo, Italy, 2016, ISBN: 9781450341820.
Interactive, Tangible and Multi-sensory Technology for a Cultural Heritage Exhibition: The Battle of Pavia Book Chapter
In: Margenov, Svetozar; Angelova, Galia; Agre, Gennady (Ed.): Innovative Approaches and Solutions in Advanced Intelligent Systems, pp. 77–94, Springer International Publishing, Cham, 2016, ISBN: 978-3-319-32207-0.